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Yes there are! Unlike my previous LP this LP is full of professionalism and I am even doing the magic of video editing so that you get to watch the incredible briefing videos that Cavedog went to all that effort to make.ĭespite all the many changes to the engine that definitely did not make the game almost unplayable on modern hardware Kingdoms is still Total Annihilation you still manage resource flows rather than discrete resource units and you still build giant masses of dudes and slam them into other giant masses of dudes. Unlike the original Total Annihilation which has most of the units on its two factions virtually the same, other than in appearance, Total Annihilation: Kingdoms has very distinct characteristics between factions. While the original Total Annihilation has players playing through the Core or Arm campaigns separately, Total Annihilation: Kingdoms switches between the four groups, players playing each side, as the levels progressed. Four sides at the start, as opposed to the original's two, with an expansion pack that added in a fifth. Simplified resource-management, with just one resource (mana) instead of two (metal, energy). A change from a futuristic setting to a fantasy setting. A more in-depth storyline, told with cutscenes between missions just as Total Annihilation had, but with more detail.
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There are numerous thematic and design differences between Total Annihilation and Total Annihilation: Kingdoms. Although the game is neither a prequel nor a sequel to the original Total Annihilation game, comparisons between the two games are inevitable. Total Annihilation: Kingdoms is the anticipated second installment of the Total Annihilation franchise. While it was the last major title from Cavedog Entertainment, an expansion pack, The Iron Plague, was released in 2000. Wikipedia posted: Total Annihilation: Kingdoms or TA:K is a medieval fantasy real time strategy game created and released by Cavedog Entertainment on June 25, 1999. Well aren't you a crazy son of a bitch I'll let Wikipedia explain because
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Fortunately Kingdoms opens with a series of fairly short missions before opening up with the big guns. Kingdoms is a slow, sloow game and I fully expect that the last missions in the campaigns will require over an hour and a half for me to complete even if I know what I'm doing (which I almost certainly do not) so prepare yourselves for that. Well now, Kingdoms is a great game but it is deeply, deeply flawed and pacing is probably the greatest of its flaws. So I've heard something about this game being kind of long? A fun thing to note about the Mage Emperor of Darien Garacius who basically united the known world is that he also invented boats I don't think this is mentioned anywhere outside of the manual's backstory which I will try and track down and locate a copy perhaps to read to you guys during one of the longer missions. Exactly how or why Kingdoms was concieved I have no idea but as Cavedog floundered they gave the Total Annihilation engine to a new team and set them to work in a post-Starcraft world the Kingdoms team decided that unlike its predecessor Kingdoms would require a proper story with actual characters and thus the world of Darien was born.ĭarien is an odd setting as we will see, many of the fantasy staples (Dragons) are present but at the same time many others are missing or appearing in very odd forms but we'll get to that as we play.
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So what is Kingdoms exactly? Well cast your mind back to the murky past of the late 90's Cavedog are on the way out due to just not making enough money with their flagship Total Annihilation title. Total Annihilation: Kingdoms, if ever there was a game with wasted potential this is it.